Alex Ferrier is a software developer in BGC Engineering’s Vancouver office. His work focuses on algorithms for large-scale point cloud processing using GPUs. Alex has 25 years of experience in real-time 3D graphics and algorithms including 3D medical imaging for Toshiba, leading technology development at Electronic Arts for the videogames Need for Speed and NBA Live, and computer vision and augmented reality development for Microsoft and Disney. He has previously presented work at graphics industry conferences including SIGGRAPH.