City Map to Virtual Reality

3D Reconstruction Models of Cities
3D city models, as we know them today, originate from traditional city maps. The reconstruction of historical architecture using computer models not only relies on the traditional model maker’s art but still more on the art and techniques for creating city maps. Maps of cities have always been resources for architectural research and for creating 3D reconstructions. The author gives examples on the use of maps for creating 3D reconstructions of cities. The reconstruction of historical architecture using computer models relies not only on the art of the traditional model-maker, but still more on the art and techniques of creating... (read more)
2005-10-27 12:00:00

Reality-based Virtual 3D-Models

CyberCity
CyberCity is an international 3D-geo-information company specialised in generation, distribution, analysis and visualisation of 3D-city and facility models and photo-realistic 3D-landmarks. The Swiss-based company with headquarters in Urdorf (Zurich) works with a daughter company in Los Angeles, CA, founded in 2003 (CyberCity 3D LLC) and, as from this year, with a joint-venture in China (Lingtu-CyberCity). CyberCity AG was founded in 1999 as a spin-off from research carried out at the Swiss Federal Institute of Technology (ETH) in Zurich. The privately held company is managed by Franz Steidler (CEO), Xinhua Wang (CTO) and Kilian Ulm (CSO). Initial projects were conducted for... (read more)
2007-06-14 12:00:00

Cloud-based 4D Virtual Reality Models for Construction Projects

Bryden Wood, an integrated design and operations consultancy for the built environment, and BIM technology innovator 3D Repo have launched a new platform for visualising how construction projects change over time. Using virtual reality (VR) technology and 3D Repo’s database-driven Digital Construction Platform, the new 4D sequence visualisation tool gives users a new perspective on design and construction projects. Accessed using market leading VR headsets, such as Oculus Rift and HTC Vive, the outputs will improve collaboration between project stakeholders, facilitate decision making and allow for better communication at all stages of a project. This functionality, together with enhanced online... (read more)
2017-12-14 09:14:03

Transforming Geospatial Data into Virtual Reality at INTERACT 2016

The industry keynote speaker has been announced for INTERACT – The Luciad User Conference 2016. Professor Henk Scholten of Dutch geospatial solutions provider Geodan will provide the industry keynote for the conference. Scholten’s presentation ‘Geocause – Connecting Futures to our Present’ will show how smart interactive 3D solutions can be used to engage users and enable organisations to plan for the future more effectively. Geodan has worked to develop Geocause, a system for building georeferenced virtual environments to engage stakeholders through building, displaying and sharing ideas and plans. Similar to the principles of Pokémon Go, the solution merges virtual worlds... (read more)
2016-09-06 03:33:00

NCTech Unveils New 3D Virtual Reality Camera

NCTech, a developer of reality imaging systems, has unveiled new reality capture products at the SPAR 3D Expo and Conference earlier this week. The new developments are designed to put professional-grade reality capture into the hands of both technical and non-technical users, lowering the barriers to adoption of user-created virtual reality content. The LASiris VR is a 3D reality capture camera that combines vivid 120MP HDR imagery with a 100-metre range Lidar scanner, seamlessly blending high quality 360 imaging with colourised point cloud output for 3D visualisation. Reality capture LASiris VR is relevant in sectors already using terrestrial laser scanning... (read more)
2017-04-03 01:19:49

The Huge Potential of Virtual Reality for Geomatics

Following the recent 'GIM International' readers' survey we concluded that, although the spotlight has been shining brightly on VR and AR, today’s geomatics professionals have relatively subdued expectations of working in a virtual or augmented world. But in spite of the seemingly slow adoption of VR in the geospatial sector, we feel that this topic deserves extra attention. After all, 3D modelling is a key topic in our field and both VR and AR are already being shown to add value. Therefore, the upcoming edition of 'GIM International' is focused on the visualisation of 3D data, with virtual reality as... (read more)
2017-04-25 12:09:48

Virtual Reality: the Paradigm Shift of Spatial Representation

Virtual reality (VR) is a computer-generated representation of a three-dimensional image or environment. Usually paired with a headset, it gives the user a fully immersive experience. It is now being successfully capitalised on in the gaming, film and education sectors, to name but a few. (By Jonathan McCollin) Over the years, spatial data has and continues to be represented using two-dimensional maps. Recent advancements in cartographic methods and GIS technology have allowed for data to be represented with a third and fourth dimension (height and time respectively), giving cartographers access to a new stratum of creativity. Still in the ambiguous... (read more)
2017-01-10 02:32:37
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